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Recompile ps411/3/2022 ![]() It means, for Epic, the process should not be as complicated then, you just need a high quality product… but honestly I have only seen popular games recently, nothing fresh, no new games, just already established products and studios, but I understand that this is just the start. Valve is selling it, not you, and In your country you just have to declare it as an income, and pay accordingly to any income, because Valve is distributing and selling it, they pay taxes, you are just being paid, so depending on your own country, it is a good thing or a bad thing that Valve is paying the taxes, because US taxes are high. So, the PS process comes in waves, thanks, still… I believe PS requires ESRB ($800 + ), just for being a console like Nintendo Switch, while Epic should not, same case with Valve, they do not need ESRB, and I’m not sure if indies can get an ESRB, or only companies.Īnd no, when working with Steam/Valve, the tax is paid by Steam, you only need to pay taxes in your own country depending on your own country law about taxes, If the law does not allow “double taxation” you do not have to pay anything, you just need to show your US tax report, Valve gives it to you once a year, I don’t remember the exact month. I hope the Epic Store becomes as flexible with Indie developers from all over the world, they only need to test that their new games are cool, not school projects, I think Minecraft was developed by 1 person. 10 cents and piracy sites get your games the same day of their release, because Steam DRM security is as bad as it can be, and there is actually a real market of people (collectors) who love to play new games, they want to be the first to make a youtube video, its just that Steam puts those games on the bottom from start. I´m not sure If the Epic Store has such flexibility right now, that’s the only way to incentive developers really, Epic only needs to test that their indie games are not horrible, and if they were as flexible, I’ll run to the Epic Store, just because Steam doesn’t care for Indies at all… their logarithm sinks your games right to the bottom in seconds, Steam keys are horrible because it allows piracy sites to resell your games in. not sure If Epic allows brand new indie developers to release their games in the Epic Store, which is why Microsoft barely has Indie developers and their store is not interesting at all… because Microsoft request you to be a member of a company or have an established studio in order to be partner with you, even if they say they accept indies that’s why Steam/Valve does releases so many games per day, because you only need to pay $100 and that’s it, you don’t even need a EIN or a VAT or any taxes ID, they discount taxes and then they pay you, anybody can release a game on Steam in just a few days (after approved, they do request 2 weeks prior to release), it is so easy… they even have student school projects with unfinished games. Recompile ps4 software#I also think that Epic does request a gameplay, videos and they even want to test the build Publish Apps, Games and Software on the Epic Games Store. Recompile ps4 Ps4#I think, PS4 only accepts students from “selected university/academies” This is just my assumption though, always get more sources. ![]() Multiple people at my uni have applied with an idea and marketplace assets and got shot down, sony doesn’t want flipped asset games flooding the store. This is just an effort of sony to limit access to the PS4 dev box and libraries, they can track leaks better if everyone who has it is registered.Īs for needing a “finished game”, you just need a body of work, something to show them it’s not vaporware and you have the skills and resources to create it within a reasonable time frame. Recompile ps4 mac#(Example: you need to build the engine on Mac and then compile your game on Mac even though you can create it on windows.) ![]() Recompile ps4 windows#You build on windows then can compile it on Linux/Mac/XBOX/PS/mobile, you just need the libraries. ![]() A project created on windows opens just fine in Linux version of the editor, projects are OS agnostic. I would assume that the base engine is the exact same as the PS4 engine, but the PS4 version contains the libraries needed to compile for PS4. ![]()
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